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LightSpeed 2012 Features

Gamebryo® LightSpeed™ is a fully featured game development system that ensures a cohesive game creation experience. Features include:

  • A powerful game logic system with a data-driven framework and impressive script creation and debugging capabilities.
  • Dynamic content creation from real-time design tools integrated with the developer’s art pipeline.
  • On-target previewing to guarantee instant feedback and an efficient design process.
  • Data-driven entity modeling provides dynamic and flexible gameplay assets to experiment with the design and interactivity of in-game elements.
  • Inheritance capabilities enable developers to derive infinite variations and assemble subtly nuanced or wildly diverse collections of game objects – without breaking what already lives in the game.
 
  
 
  
 
  
LightSpeed 2012 Videos: click here

New in LightSpeed 2012


Deferred Lighting

  • For high-performance rendering of multiple dynamic lights, enabling richer levels with realistic lighting effects
  • Full WYSIWYG lighting preview in the Toolbench editor
  • Preserves traditional forward rendering path for low-end target platforms and scenes with simple lighting requirements
  • Enables screen-space effects such as full HDR and bloom

Terrain Enhancements

  • Large scale streaming fosters levels of nearly unlimited size
  • Decoration system enhances realism through placement of multiple layers of animated decorations such as grass, shrubbery and debris
  • Flow water system enables fine-grained control of water placement, color, direction and speed to create animated rivers, lakes and waterfalls

Messaging and Entity System

  • Messaging performance enhancements
  • New Hydra entity system provides a designer-friendly interface to control character properties and behaviors through automatically generated LUA script
  • Flow water system enables fine-grained control of water placement, color, direction and speed to create animated rivers, lakes and waterfalls

Toolbench Editor Enhancements

  • Editing of massive multi-sector levels with streaming terrain
  • New mask-based brush tools
  • Customizable palettes, brushes and brush panels
  • Editor performance enhancements